Showing posts with label scratch build. Show all posts
Showing posts with label scratch build. Show all posts

Thursday, October 24, 2013

1/100 Lanzegeist Inner Frame *Official Photos*

Hey All,
   I got my new light box today for doing photoshoots, and I wanted to get the inner frame photographed so I could start putting the armor on the kit.  So without further delay here are the official inner frame box images for the kit.  (At least I think these are going to be the final images.)





I will post the full finished photos of the kit with the armor on as soon as I finish the painting process.  I still have about 5 small parts to paint and then to assemble the Hulkatr Cannon before I can do a final assembly before I take the final images.  This process has been a long time in working,and I'm nearing the finality of the box art paint up.  I will keep you all updated.

Stay tuned mechaholics...

Friday, September 27, 2013

LG Internal Frame Painted

Hey All!
   Today I finished the last of the internal frame parts.  So I thought to take some quick photos and share it with you!

The internals are finished, and I used a few decals here and there to add a hair of detail, but

Monday, July 29, 2013

Fleischer Truppe Figure Sculpt: Part One

Hey All,
   I felt a bit of inspiration today so I started my sculpt for what I'm calling the Fleischer Truppe.  I think that roughly translates to butcher squad in German.  The concept is that this is a chemically enhanced and engineered human soldier who fights what are called "smiling men".  The smiling men are humanoid predators that have the ability to unhinge their jaws, making their mouths open quite wide which makes their lips and mouths always look like they are smiling.  Long story short the name Fleischer Truppe is a name given to the soldiers who fight the smiling men to embolden the humans in their fight against the superior predators they fight.  This figure I'm sculpting is going to be a 12" figure with articulation all over, and hopefully good detail.  It's my first organic looking sculpt so I may have to rework or remake certain parts as I'm going, but that's how I work anyway so nothing new there.  I'm starting with the basic muscular humanoid form, and then I'm going to add the armor on top of that after the form is finished.  Here is what I did today.


I'm using sculpey for the sculpt.  I find that the super sculpey is better for this work as it holds fine details well, and is easy to bake quickly.  For the larger forms I've just rolled up bits of aluminum foil and just sculpted a thin layer of sculpey on top of that.  

Saturday, October 27, 2012

Decal Design

Hey all,
   I think I have the close to finalized versions of what the decal are going to look like.  This is just for the large trace line decals that I drew up in this outline sketch:

I did add some angles and variations to them as the ones in the sketch were just for a rough idea.  This of course doesn't include all the little various warnings and small text decals, it's just for those unique to this kit.  Here is the sheet, the layout of the decals may change to suit a more efficient use of page space, but you'll get the idea.

With the Part Outlines
Without the Part Outlines or Path Strokes
I'm going to work with

Tuesday, October 16, 2012

10/17/12 Lanzegeist Casting Update

Hey All,
  Just a quick update tonight showing the parts we have poured so far!


I'm gonna need another table to cover with parts!  (And then three more haha.)  I'll probably start on the instruction manual soon.  (Although I need my Wife's big smarty brain to help me figure out the layout haha.)  There are so many parts (yeah I know not compared to most kits haha), about 155+ not including screws and nuts and such.  Just keeping you guys updated on the progress, don't want ya thinking I'm just bummin about.  Wifey and I are working on the castings twice a night and her help is invaluable and allows us to make great parts stress free, and much faster.  I hope you all are as excited about this as I am!

On a side note I will be putting together a SB Tutorial soon when I have a good day to do so, just going over some basics and the tools you need to do them for any aspiring scratch builders or mecha sculptors that may want some help.  (I'm not qualifying myself as expert, advanced, or super skilled, but simply answering a request made by a bunch of cool people asking for a tutorial.)

Stay tuned mechaholics...

Friday, October 12, 2012

Crowned King ..uh...Crown Update!

Hey All,
   As the wife and I are pluggin along at making casts  I decided to fiddle with the head crest a bit more tonight.  And although I wasn't gonna add anymore prongs to it (Gary had said it looked to have enough in that department and I kinda agreed) I did it anyway cuz after the shape being cut down a hair I thought there was too much empty space above the crest.  I also added a long range targeting camera which will have one of my new clear lenses in it.  The crest is gonna be cast in at least four or five pieces so I can even cast it, and hopefully then it will work.  I may add a little more detail and shave down some more, maybe not.  Either way though here is what I did tonight.  Again these parts are just fun optional parts and won't affect the kits if you guys don't wanna put the parts on, they are just extra.  (Except for the crotch/tailfin heavy armor sleeve for the white kits)

I like the new targeting camera a lot.
I added the extra normal camera/eyes also as per my little sketch plan.
I thought it would be cool to have a face within a face.
Forgive the pouring sprues still being attached, I just grabbed a couple of fresh casts for the chest parts.
I'll have a better idea of if this stuff looks cool once it's cast.  Right now the mottling of color throws it off.

Friday, October 5, 2012

Lanzegeist Casting Update!

Hey all,
   I just wanted to do an update showing my progress with the kit casting.  Here is a photo of the parts that the wife and I have poured so far.

What we are doing is basically pouring the entire quantity that we need for each part to make 10 kits, and then moving on to the next set of parts.  It seems to be the most efficient way.  Like I said I am going to be casting 10 copies of the kit before we move, and so far I have to say 8 of them are reserved.  If you have let me know that you want one I appreciate it, but you may want to do so again so I know for sure.  If the number of kits requested is above 10 I may make a few exceptions up to maybe 12-14, but no promises as I do have time constraints and such.  So again if you want a kit cast, make sure to either comment below or better yet email me at onecoldnight@yahoo.com and use the subject header "lanzegeist kit".  That way I'll know to add you to my list and make sure yours is reserved.

Here is a video update showing basically what you see above, but with the moving pictures of a cinematograph!




Video link in case video is not embedded correctly:  Lanzegeist Casting Update Video!


Friday, September 14, 2012

Video Update!

Hey all,
   I just made a video update showing off various parts of the LG.  Feel free to share this with your friends!  It shows off the humanoid mode, burn mode, and the inner frame some.




BTW I think I said the link to this blog incorrectly in the video.  haha it's my own blog and I don't know the address.  Derp.  :(

 Link in case of video issues: Click Here

Wednesday, September 12, 2012

1/100 Lanzegeist Fully Transformable Kit With Full Inner Frame

Hey All,
   I have been on the forums little and less the last 6 months, and for that I apologize.  However this was for a good reason, I was working on a project that I wanted to keep secret until I had the first cast completed.  That project is:



Specs:



model number: MASF-OAM-LG-001
magnus arms space fleet orbital assault machine lanzegeist
power generator: immersive fusion reactor
maximum power output: unknown
armor plating: thorexium carbide
pilot accomodation: 1 pilot extended occupancy cabin
with long term life support unit
thrust potential: theoretical top speed 18.2 km/s @ orbital alt.
thrust instrumentation: dual biaxial deflected afterburners
armaments: dual long range missile bays, "gotcha" grapple claw,
dual quad cluster bomb array, Hulkatr long range high density beam cannon
quad chest unidirectional beam condensors, two 360 degree light laser turrets,
two 360 degree medium laser turrets, two plasma beam swords,
optional magnetic deflector shield array self deploying
variable modes: high speed orbital fighter jet and humanoid fighter modes